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299 lines
10 KiB
299 lines
10 KiB
/*
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* Copyright (C) 1998-2019 by Northwoods Software Corporation. All Rights Reserved.
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*/
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import * as go from '../release/go';
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/**
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* Given a root {@link Node}, this arranges connected nodes in concentric rings,
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* layered by the minimum link distance from the root.
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*
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* If you want to experiment with this extension, try the <a href="../../extensionsTS/Radial.html">Radial Layout</a> sample.
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* @category Layout Extension
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*/
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export class RadialLayout extends go.Layout {
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private _root: go.Node | null = null;
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private _layerThickness: number = 100; // how thick each ring should be
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private _maxLayers: number = Infinity;
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/**
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* Gets or sets the {@link Node} that acts as the root or central node of the radial layout.
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*/
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get root(): go.Node | null { return this._root; }
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set root(value: go.Node | null) {
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if (this._root !== value) {
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this._root = value;
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this.invalidateLayout();
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}
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}
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/**
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* Gets or sets the thickness of each ring representing a layer.
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*
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* The default value is 100.
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*/
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get layerThickness(): number { return this._layerThickness; }
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set layerThickness(value: number) {
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if (this._layerThickness !== value) {
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this._layerThickness = value;
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this.invalidateLayout();
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}
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}
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/**
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* Gets or sets the maximum number of layers to be shown, in addition to the root node at layer zero.
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*
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* The default value is Infinity.
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*/
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get maxLayers(): number { return this._maxLayers; }
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set maxLayers(value: number) {
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if (this._maxLayers !== value) {
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this._maxLayers = value;
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this.invalidateLayout();
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}
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}
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/**
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* Copies properties to a cloned Layout.
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*/
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public cloneProtected(copy: this): void {
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super.cloneProtected(copy);
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// don't copy .root
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copy._layerThickness = this._layerThickness;
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copy._maxLayers = this._maxLayers;
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}
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/**
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* Use a LayoutNetwork that always creates RadialVertexes.
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*/
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public createNetwork(): go.LayoutNetwork {
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const net = new go.LayoutNetwork(this);
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net.createVertex = () => new RadialVertex(net);
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return net;
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}
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/**
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* Find distances between root and vertexes, and then lay out radially.
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* @param {Diagram|Group|Iterable.<Part>} coll A {@link Diagram} or a {@link Group} or a collection of {@link Part}s.
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*/
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public doLayout(coll: go.Diagram | go.Group | go.Iterable<go.Part>): void {
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if (this.network === null) {
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this.network = this.makeNetwork(coll);
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}
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if (this.network.vertexes.count === 0) return;
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if (this.root === null) {
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// If no root supplied, choose one without any incoming edges
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const rit = this.network.vertexes.iterator;
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while (rit.next()) {
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const v = rit.value;
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if (v.node !== null && v.sourceEdges.count === 0) {
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this.root = v.node;
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break;
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}
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}
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}
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if (this.root === null && this.network !== null) {
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// If could not find any default root, choose a random one
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const first = this.network.vertexes.first();
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this.root = first === null ? null : first.node;
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}
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if (this.root === null) return; // nothing to do
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const rootvert = this.network.findVertex(this.root) as RadialVertex;
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if (rootvert === null) throw new Error('RadialLayout.root must be a Node in the LayoutNetwork that the RadialLayout is operating on');
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this.arrangementOrigin = this.initialOrigin(this.arrangementOrigin);
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this.findDistances(rootvert);
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// sort all results into Arrays of RadialVertexes with the same distance
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const verts = [];
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let maxlayer = 0;
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const it = this.network.vertexes.iterator;
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while (it.next()) {
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const vv = it.value as RadialVertex;
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vv.laid = false;
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const layer = vv.distance;
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if (layer === Infinity) continue; // Infinity used as init value (set in findDistances())
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if (layer > maxlayer) maxlayer = layer;
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let layerverts: Array<go.LayoutVertex> = verts[layer];
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if (layerverts === undefined) {
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layerverts = [];
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verts[layer] = layerverts;
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}
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layerverts.push(vv);
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}
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// now recursively position nodes (using radlay1()), starting with the root
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rootvert.centerX = this.arrangementOrigin.x;
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rootvert.centerY = this.arrangementOrigin.y;
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this.radlay1(rootvert, 1, 0, 360);
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// Update the "physical" positions of the nodes and links.
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this.updateParts();
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this.network = null;
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}
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/**
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* Recursively position vertexes in a radial layout
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*/
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private radlay1(vert: RadialVertex, layer: number, angle: number, sweep: number): void {
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if (layer > this.maxLayers) return; // no need to position nodes outside of maxLayers
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const verts: Array<RadialVertex> = []; // array of all RadialVertexes connected to 'vert' in layer 'layer'
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const vit = vert.vertexes.iterator;
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while (vit.next()) {
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const v = vit.value as RadialVertex;
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if (v.laid) continue;
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if (v.distance === layer) verts.push(v);
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}
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// vert.vertexes.each((v: go.LayoutVertex) => {
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// if (!(v instanceof RadialVertex)) return; // typeguard
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// if (v.laid) return;
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// if (v.distance === layer) verts.push(v);
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// });
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const found = verts.length;
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if (found === 0) return;
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const radius = layer * this.layerThickness;
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const separator = sweep / found; // distance between nodes in their sweep portion
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const start = angle - sweep / 2 + separator / 2;
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// for each vertex in this layer, place it in its correct layer and position
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for (let i = 0; i < found; i++) {
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const v = verts[i];
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let a = start + i * separator; // the angle to rotate the node to
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if (a < 0) a += 360; else if (a > 360) a -= 360;
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// the point to place the node at -- this corresponds with the layer the node is in
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// all nodes in the same layer are placed at a constant point, then rotated accordingly
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const p = new go.Point(radius, 0);
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p.rotate(a);
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v.centerX = p.x + this.arrangementOrigin.x;
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v.centerY = p.y + this.arrangementOrigin.y;
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v.laid = true;
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v.angle = a;
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v.sweep = separator;
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v.radius = radius;
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// keep going for all layers
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this.radlay1(v, layer + 1, a, sweep / found);
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}
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}
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/**
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* Update RadialVertex.distance for every vertex.
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*/
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private findDistances(source: RadialVertex): void {
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if (this.network === null) return;
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// keep track of distances from the source node
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const vit = this.network.vertexes.iterator;
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while (vit.next()) {
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const v = vit.value as RadialVertex;
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v.distance = Infinity;
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}
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// this.network.vertexes.each((v: go.LayoutVertex) => {
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// if (!(v instanceof RadialVertex)) return; // typeguard
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// v.distance = Infinity;
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// });
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// the source node starts with distance 0
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source.distance = 0;
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// keep track of nodes for we have set a non-Infinity distance,
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// but which we have not yet finished examining
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const seen = new go.Set<RadialVertex>();
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seen.add(source);
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// local function for finding a vertex with the smallest distance in a given collection
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function leastVertex(coll: go.Set<RadialVertex>): RadialVertex | null {
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let bestdist = Infinity;
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let bestvert = null;
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const it = coll.iterator;
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while (it.next()) {
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const v = it.value;
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const dist = v.distance;
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if (dist < bestdist) {
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bestdist = dist;
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bestvert = v;
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}
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}
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return bestvert;
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}
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// keep track of vertexes we have finished examining;
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// this avoids unnecessary traversals and helps keep the SEEN collection small
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const finished = new go.Set<RadialVertex>();
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while (seen.count > 0) {
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// look at the unfinished vertex with the shortest distance so far
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const least = leastVertex(seen);
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if (least === null) return;
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const leastdist = least.distance;
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// by the end of this loop we will have finished examining this LEAST vertex
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seen.remove(least);
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finished.add(least);
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// look at all edges connected with this vertex
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least.edges.each(function(e) {
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if (least === null) return;
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const neighbor = e.getOtherVertex(least);
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// skip vertexes that we have finished
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if (finished.contains(neighbor as any)) return;
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const neighbordist = (neighbor as any).distance;
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// assume "distance" along a link is unitary, but could be any non-negative number.
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const dist = leastdist + 1;
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if (dist < neighbordist) {
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// if haven't seen that vertex before, add it to the SEEN collection
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if (neighbordist === Infinity) {
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seen.add(neighbor as any);
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}
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// record the new best distance so far to that node
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(neighbor as any).distance = dist;
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}
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});
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}
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}
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/**
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* This override positions each Node and also calls {@link #rotateNode}.
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*/
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public commitLayout(): void {
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super.commitLayout();
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if (this.network !== null) {
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const it = this.network.vertexes.iterator;
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while (it.next()) {
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const v = it.value as RadialVertex;
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const n = v.node;
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if (n !== null) {
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n.visible = (v.distance <= this.maxLayers);
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this.rotateNode(n, v.angle, v.sweep, v.radius);
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}
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}
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}
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this.commitLayers();
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}
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/**
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* Override this method in order to modify each node as it is laid out.
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* By default this method does nothing.
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* @expose
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*/
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public rotateNode(node: go.Node, angle: number, sweep: number, radius: number): void { }
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/**
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* Override this method in order to create background circles indicating the layers of the radial layout.
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* By default this method does nothing.
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* @expose
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*/
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public commitLayers(): void { }
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} // end RadialLayout
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/**
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* RadialVertex, a LayoutVertex that holds additional info
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*/
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class RadialVertex extends go.LayoutVertex {
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constructor(network: go.LayoutNetwork) {
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super(network);
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}
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public distance: number = Infinity; // number of layers from the root, non-negative integers
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public laid: boolean = false; // used internally to keep track
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public angle: number = 0; // the direction at which the node is placed relative to the root node
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public sweep: number = 0; // the angle subtended by the vertex
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public radius: number = 0; // the inner radius of the layer containing this vertex
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}
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