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/**
* @module ol/source/TileDebug
*/
import XYZ from './XYZ.js';
import {createCanvasContext2D} from '../dom.js';
import {toSize} from '../size.js';
/**
* @typedef {Object} Options
* @property {import("../proj.js").ProjectionLike} [projection='EPSG:3857'] Optional projection.
* @property {import("../tilegrid/TileGrid.js").default} [tileGrid] Tile grid.
* @property {boolean} [wrapX=true] Whether to wrap the world horizontally.
* @property {number|import("../array.js").NearestDirectionFunction} [zDirection=0]
* Set to `1` when debugging `VectorTile` sources with a default configuration.
* Choose whether to use tiles with a higher or lower zoom level when between integer
* zoom levels. See {@link module:ol/tilegrid/TileGrid~TileGrid#getZForResolution}.
* @property {string} [template='z:{z} x:{x} y:{y}'] Template for labeling the tiles.
* Should include `{x}`, `{y}` or `{-y}`, and `{z}` placeholders.
*/
/**
* @classdesc
* A pseudo tile source, which does not fetch tiles from a server, but renders
* a grid outline for the tile grid/projection along with the coordinates for
* each tile. See examples/canvas-tiles for an example.
* @api
*/
class TileDebug extends XYZ {
/**
* @param {Options} [options] Debug tile options.
*/
constructor(options) {
/**
* @type {Options}
*/
options = options || {};
super({
opaque: false,
projection: options.projection,
tileGrid: options.tileGrid,
wrapX: options.wrapX !== undefined ? options.wrapX : true,
zDirection: options.zDirection,
url: options.template || 'z:{z} x:{x} y:{y}',
tileLoadFunction: (tile, text) => {
const z = tile.getTileCoord()[0];
const tileSize = toSize(this.tileGrid.getTileSize(z));
const context = createCanvasContext2D(tileSize[0], tileSize[1]);
context.strokeStyle = 'grey';
context.strokeRect(0.5, 0.5, tileSize[0] + 0.5, tileSize[1] + 0.5);
context.fillStyle = 'grey';
context.strokeStyle = 'white';
context.textAlign = 'center';
context.textBaseline = 'middle';
context.font = '24px sans-serif';
context.lineWidth = 4;
context.strokeText(text, tileSize[0] / 2, tileSize[1] / 2, tileSize[0]);
context.fillText(text, tileSize[0] / 2, tileSize[1] / 2, tileSize[0]);
/** @type {import("../ImageTile.js").default} */ (tile).setImage(
context.canvas
);
},
});
}
}
export default TileDebug;