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export default CanvasVectorLayerRenderer;
/**
* @classdesc
* Canvas renderer for vector layers.
* @api
*/
declare class CanvasVectorLayerRenderer extends CanvasLayerRenderer<any> {
/**
* @param {import("../../layer/BaseVector.js").default} vectorLayer Vector layer.
*/
constructor(vectorLayer: import("../../layer/BaseVector.js").default<any, any>);
/** @private */
private boundHandleStyleImageChange_;
/**
* @type {boolean}
*/
animatingOrInteracting_: boolean;
/**
* @type {ImageData}
*/
hitDetectionImageData_: ImageData;
/**
* @type {Array<import("../../Feature.js").default>}
*/
renderedFeatures_: Array<import("../../Feature.js").default>;
/**
* @private
* @type {number}
*/
private renderedRevision_;
/**
* @private
* @type {number}
*/
private renderedResolution_;
/**
* @private
* @type {import("../../extent.js").Extent}
*/
private renderedExtent_;
/**
* @private
* @type {import("../../extent.js").Extent}
*/
private wrappedRenderedExtent_;
/**
* @private
* @type {number}
*/
private renderedRotation_;
/**
* @private
* @type {import("../../coordinate").Coordinate}
*/
private renderedCenter_;
/**
* @private
* @type {import("../../proj/Projection").default}
*/
private renderedProjection_;
/**
* @private
* @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null}
*/
private renderedRenderOrder_;
/**
* @private
* @type {import("../../render/canvas/ExecutorGroup").default}
*/
private replayGroup_;
/**
* A new replay group had to be created by `prepareFrame()`
* @type {boolean}
*/
replayGroupChanged: boolean;
/**
* Clipping to be performed by `renderFrame()`
* @type {boolean}
*/
clipping: boolean;
/**
* @private
* @type {CanvasRenderingContext2D}
*/
private compositionContext_;
/**
* @private
* @type {number}
*/
private opacity_;
/**
* @param {ExecutorGroup} executorGroup Executor group.
* @param {import("../../Map.js").FrameState} frameState Frame state.
* @param {import("rbush").default} [declutterTree] Declutter tree.
*/
renderWorlds(executorGroup: ExecutorGroup, frameState: import("../../Map.js").FrameState, declutterTree?: any): void;
setupCompositionContext_(): void;
releaseCompositionContext_(): void;
/**
* Render declutter items for this layer
* @param {import("../../Map.js").FrameState} frameState Frame state.
*/
renderDeclutter(frameState: import("../../Map.js").FrameState): void;
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
private handleStyleImageChange_;
/**
* @param {import("../../Feature.js").default} feature Feature.
* @param {number} squaredTolerance Squared render tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Builder group.
* @param {import("../../proj.js").TransformFunction} [transform] Transform from user to view projection.
* @param {import("../../render/canvas/BuilderGroup.js").default} [declutterBuilderGroup] Builder for decluttering.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature: import("../../Feature.js").default, squaredTolerance: number, styles: import("../../style/Style.js").default | Array<import("../../style/Style.js").default>, builderGroup: import("../../render/canvas/BuilderGroup.js").default, transform?: import("../../proj.js").TransformFunction | undefined, declutterBuilderGroup?: CanvasBuilderGroup | undefined): boolean;
}
import CanvasLayerRenderer from "./Layer.js";
import ExecutorGroup from "../../render/canvas/ExecutorGroup.js";
import CanvasBuilderGroup from "../../render/canvas/BuilderGroup.js";
//# sourceMappingURL=VectorLayer.d.ts.map