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327 lines
8.9 KiB
327 lines
8.9 KiB
/**
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* @module ol/renderer/canvas/Layer
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*/
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import LayerRenderer from '../Layer.js';
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import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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create as createTransform,
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} from '../../transform.js';
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import {asArray} from '../../color.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {equals} from '../../array.js';
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import {
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getBottomLeft,
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getBottomRight,
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getTopLeft,
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getTopRight,
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} from '../../extent.js';
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/**
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* @type {Array<HTMLCanvasElement>}
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*/
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export const canvasPool = [];
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/**
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* @type {CanvasRenderingContext2D}
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*/
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let pixelContext = null;
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function createPixelContext() {
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const canvas = document.createElement('canvas');
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canvas.width = 1;
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canvas.height = 1;
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pixelContext = canvas.getContext('2d');
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}
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/**
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* @abstract
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* @template {import("../../layer/Layer.js").default} LayerType
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* @extends {LayerRenderer<LayerType>}
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*/
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class CanvasLayerRenderer extends LayerRenderer {
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/**
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* @param {LayerType} layer Layer.
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*/
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constructor(layer) {
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super(layer);
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/**
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* @protected
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* @type {HTMLElement}
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*/
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this.container = null;
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/**
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* @protected
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* @type {number}
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*/
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this.renderedResolution;
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/**
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* A temporary transform. The values in this transform should only be used in a
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* function that sets the values.
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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this.tempTransform = createTransform();
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/**
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* The transform for rendered pixels to viewport CSS pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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this.pixelTransform = createTransform();
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/**
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* The transform for viewport CSS pixels to rendered pixels. This transform must
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* be set when rendering a frame and may be used by other functions after rendering.
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* @protected
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* @type {import("../../transform.js").Transform}
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*/
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this.inversePixelTransform = createTransform();
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/**
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* @type {CanvasRenderingContext2D}
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*/
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this.context = null;
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/**
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* @type {boolean}
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*/
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this.containerReused = false;
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.pixelContext_ = null;
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/**
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* @protected
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* @type {import("../../Map.js").FrameState|null}
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*/
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this.frameState = null;
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}
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/**
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* @param {HTMLCanvasElement|HTMLImageElement|HTMLVideoElement} image Image.
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* @param {number} col The column index.
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* @param {number} row The row index.
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* @return {Uint8ClampedArray|null} The image data.
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*/
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getImageData(image, col, row) {
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if (!pixelContext) {
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createPixelContext();
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(image, col, row, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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pixelContext = null;
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return null;
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}
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return data;
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}
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/**
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* @param {import('../../Map.js').FrameState} frameState Frame state.
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* @return {string} Background color.
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*/
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getBackground(frameState) {
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const layer = this.getLayer();
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let background = layer.getBackground();
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if (typeof background === 'function') {
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background = background(frameState.viewState.resolution);
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}
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return background || undefined;
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}
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/**
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* Get a rendering container from an existing target, if compatible.
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* @param {HTMLElement} target Potential render target.
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* @param {string} transform CSS Transform.
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* @param {string} [backgroundColor] Background color.
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*/
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useContainer(target, transform, backgroundColor) {
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const layerClassName = this.getLayer().getClassName();
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let container, context;
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if (
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target &&
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target.className === layerClassName &&
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(!backgroundColor ||
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(target &&
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target.style.backgroundColor &&
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equals(
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asArray(target.style.backgroundColor),
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asArray(backgroundColor)
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)))
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) {
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const canvas = target.firstElementChild;
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if (canvas instanceof HTMLCanvasElement) {
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context = canvas.getContext('2d');
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}
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}
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if (context && context.canvas.style.transform === transform) {
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// Container of the previous layer renderer can be used.
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this.container = target;
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this.context = context;
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this.containerReused = true;
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} else if (this.containerReused) {
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// Previously reused container cannot be used any more.
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this.container = null;
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this.context = null;
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this.containerReused = false;
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}
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if (!this.container) {
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container = document.createElement('div');
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container.className = layerClassName;
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let style = container.style;
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style.position = 'absolute';
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style.width = '100%';
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style.height = '100%';
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context = createCanvasContext2D();
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const canvas = context.canvas;
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container.appendChild(canvas);
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style = canvas.style;
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style.position = 'absolute';
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style.left = '0';
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style.transformOrigin = 'top left';
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this.container = container;
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this.context = context;
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}
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if (
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!this.containerReused &&
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backgroundColor &&
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!this.container.style.backgroundColor
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) {
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this.container.style.backgroundColor = backgroundColor;
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}
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../Map.js").FrameState} frameState Frame state.
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* @param {import("../../extent.js").Extent} extent Clip extent.
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* @protected
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*/
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clipUnrotated(context, frameState, extent) {
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const topLeft = getTopLeft(extent);
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const topRight = getTopRight(extent);
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const bottomRight = getBottomRight(extent);
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const bottomLeft = getBottomLeft(extent);
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applyTransform(frameState.coordinateToPixelTransform, topLeft);
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applyTransform(frameState.coordinateToPixelTransform, topRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomRight);
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applyTransform(frameState.coordinateToPixelTransform, bottomLeft);
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const inverted = this.inversePixelTransform;
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applyTransform(inverted, topLeft);
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applyTransform(inverted, topRight);
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applyTransform(inverted, bottomRight);
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applyTransform(inverted, bottomLeft);
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context.save();
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context.beginPath();
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context.moveTo(Math.round(topLeft[0]), Math.round(topLeft[1]));
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context.lineTo(Math.round(topRight[0]), Math.round(topRight[1]));
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context.lineTo(Math.round(bottomRight[0]), Math.round(bottomRight[1]));
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context.lineTo(Math.round(bottomLeft[0]), Math.round(bottomLeft[1]));
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context.clip();
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}
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/**
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* @param {import("../../render/EventType.js").default} type Event type.
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../Map.js").FrameState} frameState Frame state.
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* @private
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*/
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dispatchRenderEvent_(type, context, frameState) {
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const layer = this.getLayer();
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if (layer.hasListener(type)) {
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const event = new RenderEvent(
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type,
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this.inversePixelTransform,
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frameState,
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context
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);
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layer.dispatchEvent(event);
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}
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../Map.js").FrameState} frameState Frame state.
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* @protected
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*/
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preRender(context, frameState) {
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this.frameState = frameState;
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this.dispatchRenderEvent_(RenderEventType.PRERENDER, context, frameState);
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}
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../Map.js").FrameState} frameState Frame state.
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* @protected
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*/
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postRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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}
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/**
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* Creates a transform for rendering to an element that will be rotated after rendering.
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* @param {import("../../coordinate.js").Coordinate} center Center.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} pixelRatio Pixel ratio.
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* @param {number} width Width of the rendered element (in pixels).
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* @param {number} height Height of the rendered element (in pixels).
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* @param {number} offsetX Offset on the x-axis in view coordinates.
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* @protected
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* @return {!import("../../transform.js").Transform} Transform.
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*/
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getRenderTransform(
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center,
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resolution,
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rotation,
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pixelRatio,
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width,
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height,
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offsetX
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) {
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const dx1 = width / 2;
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const dy1 = height / 2;
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const sx = pixelRatio / resolution;
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const sy = -sx;
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const dx2 = -center[0] + offsetX;
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const dy2 = -center[1];
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return composeTransform(
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this.tempTransform,
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dx1,
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dy1,
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sx,
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sy,
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-rotation,
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dx2,
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dy2
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);
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}
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/**
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* Clean up.
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*/
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disposeInternal() {
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delete this.frameState;
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super.disposeInternal();
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}
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}
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export default CanvasLayerRenderer;
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