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114 lines
5.0 KiB
114 lines
5.0 KiB
/**
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* This methods creates an array with indexes of all pixels within a circle,
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* ordered by how close they are to the center.
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* A cache is used to increase performance.
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* @param {number} radius Radius.
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* @return {Array<number>} An array with indexes within a circle.
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*/
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export function getPixelIndexArray(radius: number): Array<number>;
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export default ExecutorGroup;
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declare class ExecutorGroup {
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/**
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* @param {import("../../extent.js").Extent} maxExtent Max extent for clipping. When a
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* `maxExtent` was set on the Builder for this executor group, the same `maxExtent`
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* should be set here, unless the target context does not exceed that extent (which
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* can be the case when rendering to tiles).
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* @param {number} resolution Resolution.
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* @param {number} pixelRatio Pixel ratio.
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* @param {boolean} overlaps The executor group can have overlapping geometries.
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* @param {!Object<string, !Object<import("../canvas.js").BuilderType, import("../canvas.js").SerializableInstructions>>} allInstructions
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* The serializable instructions.
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* @param {number} [renderBuffer] Optional rendering buffer.
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*/
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constructor(maxExtent: import("../../extent.js").Extent, resolution: number, pixelRatio: number, overlaps: boolean, allInstructions: {
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[x: string]: any;
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}, renderBuffer?: number | undefined);
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/**
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* @private
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* @type {import("../../extent.js").Extent}
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*/
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private maxExtent_;
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/**
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* @private
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* @type {boolean}
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*/
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private overlaps_;
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/**
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* @private
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* @type {number}
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*/
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private pixelRatio_;
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/**
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* @private
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* @type {number}
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*/
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private resolution_;
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/**
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* @private
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* @type {number|undefined}
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*/
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private renderBuffer_;
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/**
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* @private
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* @type {!Object<string, !Object<import("../canvas.js").BuilderType, import("./Executor").default>>}
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*/
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private executorsByZIndex_;
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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private hitDetectionContext_;
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/**
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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private hitDetectionTransform_;
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {import("../../transform.js").Transform} transform Transform.
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*/
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clip(context: CanvasRenderingContext2D, transform: import("../../transform.js").Transform): void;
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/**
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* Create executors and populate them using the provided instructions.
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* @private
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* @param {!Object<string, !Object<import("../canvas.js").BuilderType, import("../canvas.js").SerializableInstructions>>} allInstructions The serializable instructions
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*/
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private createExecutors_;
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/**
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* @param {Array<import("../canvas.js").BuilderType>} executors Executors.
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* @return {boolean} Has executors of the provided types.
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*/
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hasExecutors(executors: Array<import("../canvas.js").BuilderType>): boolean;
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/**
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* @param {import("../../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {number} resolution Resolution.
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* @param {number} rotation Rotation.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(import("../../Feature.js").FeatureLike, import("../../geom/SimpleGeometry.js").default, number): T} callback Feature callback.
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* @param {Array<import("../../Feature.js").FeatureLike>} declutteredFeatures Decluttered features.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachFeatureAtCoordinate<T>(coordinate: import("../../coordinate.js").Coordinate, resolution: number, rotation: number, hitTolerance: number, callback: (arg0: import("../../Feature.js").FeatureLike, arg1: import("../../geom/SimpleGeometry.js").default, arg2: number) => T, declutteredFeatures: Array<import("../../Feature.js").FeatureLike>): T | undefined;
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/**
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* @param {import("../../transform.js").Transform} transform Transform.
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* @return {Array<number>|null} Clip coordinates.
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*/
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getClipCoords(transform: import("../../transform.js").Transform): Array<number> | null;
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/**
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* @return {boolean} Is empty.
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*/
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isEmpty(): boolean;
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/**
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* @param {CanvasRenderingContext2D} context Context.
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* @param {number} contextScale Scale of the context.
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* @param {import("../../transform.js").Transform} transform Transform.
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* @param {number} viewRotation View rotation.
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* @param {boolean} snapToPixel Snap point symbols and test to integer pixel.
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* @param {Array<import("../canvas.js").BuilderType>} [builderTypes] Ordered replay types to replay.
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* Default is {@link module:ol/render/replay~ORDER}
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* @param {import("rbush").default} [declutterTree] Declutter tree.
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*/
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execute(context: CanvasRenderingContext2D, contextScale: number, transform: import("../../transform.js").Transform, viewRotation: number, snapToPixel: boolean, builderTypes?: import("../canvas.js").BuilderType[] | undefined, declutterTree?: any): void;
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}
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//# sourceMappingURL=ExecutorGroup.d.ts.map
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