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export default RenderEvent;
declare class RenderEvent extends Event {
/**
* @param {import("./EventType.js").default} type Type.
* @param {import("../transform.js").Transform} [inversePixelTransform] Transform for
* CSS pixels to rendered pixels.
* @param {import("../Map.js").FrameState} [frameState] Frame state.
* @param {?(CanvasRenderingContext2D|WebGLRenderingContext)} [context] Context.
*/
constructor(type: any, inversePixelTransform?: number[] | undefined, frameState?: import("../Map.js").FrameState | undefined, context?: CanvasRenderingContext2D | WebGLRenderingContext | null | undefined);
/**
* Transform from CSS pixels (relative to the top-left corner of the map viewport)
* to rendered pixels on this event's `context`. Only available when a Canvas renderer is used, null otherwise.
* @type {import("../transform.js").Transform|undefined}
* @api
*/
inversePixelTransform: import("../transform.js").Transform | undefined;
/**
* An object representing the current render frame state.
* @type {import("../Map.js").FrameState|undefined}
* @api
*/
frameState: import("../Map.js").FrameState | undefined;
/**
* Canvas context. Not available when the event is dispatched by the map. For Canvas 2D layers,
* the context will be the 2D rendering context. For WebGL layers, the context will be the WebGL
* context.
* @type {CanvasRenderingContext2D|WebGLRenderingContext|undefined}
* @api
*/
context: CanvasRenderingContext2D | WebGLRenderingContext | undefined;
}
import Event from "../events/Event.js";
//# sourceMappingURL=Event.d.ts.map