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export default VectorTileLayer;
/**
* *
*/
export type VectorTileLayerOnSignature<Return> = import("../Observable").OnSignature<import("../Observable").EventTypes, import("../events/Event.js").default, Return> & import("../Observable").OnSignature<import("./Base").BaseLayerObjectEventTypes | 'change:source' | 'change:preload' | 'change:useInterimTilesOnError', import("../Object").ObjectEvent, Return> & import("../Observable").OnSignature<import("../render/EventType").LayerRenderEventTypes, import("../render/Event").default, Return> & import("../Observable").CombinedOnSignature<import("../Observable").EventTypes | import("./Base").BaseLayerObjectEventTypes | 'change:source' | 'change:preload' | 'change:useInterimTilesOnError' | import("../render/EventType").LayerRenderEventTypes, Return>;
export type VectorTileRenderType = 'hybrid' | 'vector';
export type Options = {
/**
* A CSS class name to set to the layer element.
*/
className?: string | undefined;
/**
* Opacity (0, 1).
*/
opacity?: number | undefined;
/**
* Visibility.
*/
visible?: boolean | undefined;
/**
* The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
*/
extent?: import("../extent.js").Extent | undefined;
/**
* The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
*/
zIndex?: number | undefined;
/**
* The minimum resolution (inclusive) at which this layer will be
* visible.
*/
minResolution?: number | undefined;
/**
* The maximum resolution (exclusive) below which this layer will
* be visible.
*/
maxResolution?: number | undefined;
/**
* The minimum view zoom level (exclusive) above which this layer will be
* visible.
*/
minZoom?: number | undefined;
/**
* The maximum view zoom level (inclusive) at which this layer will
* be visible.
*/
maxZoom?: number | undefined;
/**
* Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
*/
renderOrder?: import("../render.js").OrderFunction | undefined;
/**
* The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
*/
renderBuffer?: number | undefined;
/**
* Render mode for vector tiles:
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
* another layer with the same source).
*/
renderMode?: VectorTileRenderType | undefined;
/**
* Source.
*/
source?: import("../source/VectorTile.js").default | undefined;
/**
* Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use [map.addLayer()]{@link import ("../Map.js").default#addLayer}.
*/
map?: import("../Map.js").default | undefined;
/**
* Declutter images and text. Decluttering is applied to all
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
* higher priority.
*
* As an optimization decluttered features from layers with the same `className` are rendered above
* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
* behavior and place declutterd features with their own layer configure the layer with a `className`
* other than `ol-layer`.
*/
declutter?: boolean | undefined;
/**
* Layer style. When set to `null`, only
* features that have their own style will be rendered. See {@link module :ol/style/Style~Style} for the default style
* which will be used if this is not set.
*/
style?: import("../style/Style.js").StyleLike | null | undefined;
/**
* Background color for the layer. If not specified, no
* background will be rendered.
*/
background?: false | import("./Base").BackgroundColor | undefined;
/**
* When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
*/
updateWhileAnimating?: boolean | undefined;
/**
* When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
*/
updateWhileInteracting?: boolean | undefined;
/**
* Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
*/
preload?: number | undefined;
/**
* Use interim tiles on error.
*/
useInterimTilesOnError?: boolean | undefined;
/**
* Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
properties?: {
[x: string]: any;
} | undefined;
};
/***
* @template Return
* @typedef {import("../Observable").OnSignature<import("../Observable").EventTypes, import("../events/Event.js").default, Return> &
* import("../Observable").OnSignature<import("./Base").BaseLayerObjectEventTypes|
* 'change:source'|'change:preload'|'change:useInterimTilesOnError', import("../Object").ObjectEvent, Return> &
* import("../Observable").OnSignature<import("../render/EventType").LayerRenderEventTypes, import("../render/Event").default, Return> &
* import("../Observable").CombinedOnSignature<import("../Observable").EventTypes|import("./Base").BaseLayerObjectEventTypes|
* 'change:source'|'change:preload'|'change:useInterimTilesOnError'|import("../render/EventType").LayerRenderEventTypes, Return>} VectorTileLayerOnSignature
*/
/**
* @typedef {'hybrid' | 'vector'} VectorTileRenderType
*/
/**
* @typedef {Object} Options
* @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
* @property {number} [opacity=1] Opacity (0, 1).
* @property {boolean} [visible=true] Visibility.
* @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be
* rendered outside of this extent.
* @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers
* will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
* for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
* method was used.
* @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
* visible.
* @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
* be visible.
* @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
* visible.
* @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
* be visible.
* @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
* features before rendering. By default features are drawn in the order that they are created. Use
* `null` to avoid the sort, but get an undefined draw order.
* @property {number} [renderBuffer=100] The buffer in pixels around the tile extent used by the
* renderer when getting features from the vector tile for the rendering or hit-detection.
* Recommended value: Vector tiles are usually generated with a buffer, so this value should match
* the largest possible buffer of the used tiles. It should be at least the size of the largest
* point symbol or line width.
* @property {VectorTileRenderType} [renderMode='hybrid'] Render mode for vector tiles:
* * `'hybrid'`: Polygon and line elements are rendered as images, so pixels are scaled during zoom
* animations. Point symbols and texts are accurately rendered as vectors and can stay upright on
* rotated views.
* * `'vector'`: Everything is rendered as vectors. Use this mode for improved performance on vector
* tile layers with only a few rendered features (e.g. for highlighting a subset of features of
* another layer with the same source).
* @property {import("../source/VectorTile.js").default} [source] Source.
* @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage
* this layer in its layers collection, and the layer will be rendered on top. This is useful for
* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
* use [map.addLayer()]{@link import("../Map.js").default#addLayer}.
* @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all
* image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority
* is defined by the z-index of the layer, the `zIndex` of the style and the render order of features.
* Higher z-index means higher priority. Within the same z-index, a feature rendered before another has
* higher priority.
*
* As an optimization decluttered features from layers with the same `className` are rendered above
* the fill and stroke styles of all of those layers regardless of z-index. To opt out of this
* behavior and place declutterd features with their own layer configure the layer with a `className`
* other than `ol-layer`.
* @property {import("../style/Style.js").StyleLike|null} [style] Layer style. When set to `null`, only
* features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style
* which will be used if this is not set.
* @property {import("./Base.js").BackgroundColor|false} [background] Background color for the layer. If not specified, no
* background will be rendered.
* @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will be
* recreated during animations. This means that no vectors will be shown clipped, but the setting
* will have a performance impact for large amounts of vector data. When set to `false`, batches
* will be recreated when no animation is active.
* @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will be
* recreated during interactions. See also `updateWhileAnimating`.
* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
* means no preloading.
* @property {boolean} [useInterimTilesOnError=true] Use interim tiles on error.
* @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`.
*/
/**
* @classdesc
* Layer for vector tile data that is rendered client-side.
* Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
* property on the layer object; for example, setting `title: 'My Title'` in the
* options means that `title` is observable, and has get/set accessors.
*
* @param {Options} [options] Options.
* @extends {BaseVectorLayer<import("../source/VectorTile.js").default, CanvasVectorTileLayerRenderer>}
* @api
*/
declare class VectorTileLayer extends BaseVectorLayer<import("../source/VectorTile.js").default, CanvasVectorTileLayerRenderer> {
/**
* @param {Options} [options] Options.
*/
constructor(options?: Options | undefined);
/***
* @type {VectorTileLayerOnSignature<import("../events").EventsKey>}
*/
on: VectorTileLayerOnSignature<import("../events").EventsKey>;
/***
* @type {VectorTileLayerOnSignature<import("../events").EventsKey>}
*/
once: VectorTileLayerOnSignature<import("../events").EventsKey>;
/***
* @type {VectorTileLayerOnSignature<void>}
*/
un: VectorTileLayerOnSignature<void>;
/**
* @private
* @type {VectorTileRenderType}
*/
private renderMode_;
/**
* @return {VectorTileRenderType} The render mode.
*/
getRenderMode(): VectorTileRenderType;
/**
* Return the level as number to which we will preload tiles up to.
* @return {number} The level to preload tiles up to.
* @observable
* @api
*/
getPreload(): number;
/**
* Whether we use interim tiles on error.
* @return {boolean} Use interim tiles on error.
* @observable
* @api
*/
getUseInterimTilesOnError(): boolean;
/**
* Set the level as number to which we will preload tiles up to.
* @param {number} preload The level to preload tiles up to.
* @observable
* @api
*/
setPreload(preload: number): void;
/**
* Set whether we use interim tiles on error.
* @param {boolean} useInterimTilesOnError Use interim tiles on error.
* @observable
* @api
*/
setUseInterimTilesOnError(useInterimTilesOnError: boolean): void;
}
import CanvasVectorTileLayerRenderer from "../renderer/canvas/VectorTileLayer.js";
import BaseVectorLayer from "./BaseVector.js";
//# sourceMappingURL=VectorTile.d.ts.map