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export default TileTexture;
export type TileType = import("../DataTile.js").default | ImageTile | ReprojTile;
export type Options = {
/**
* The tile.
*/
tile: TileType;
/**
* Tile grid.
*/
grid: import("../tilegrid/TileGrid.js").default;
/**
* WebGL helper.
*/
helper: import("../webgl/Helper.js").default;
/**
* The size in pixels of the gutter around image tiles to ignore.
*/
gutter?: number | undefined;
};
/**
* @typedef {import("../DataTile.js").default|ImageTile|ReprojTile} TileType
*/
/**
* @typedef {Object} Options
* @property {TileType} tile The tile.
* @property {import("../tilegrid/TileGrid.js").default} grid Tile grid.
* @property {import("../webgl/Helper.js").default} helper WebGL helper.
* @property {number} [gutter=0] The size in pixels of the gutter around image tiles to ignore.
*/
declare class TileTexture extends EventTarget {
/**
* @param {Options} options The tile texture options.
*/
constructor(options: Options);
/**
* @type {TileType}
*/
tile: TileType;
/**
* @type {Array<WebGLTexture>}
*/
textures: Array<WebGLTexture>;
handleTileChange_(): void;
/**
* @type {import("../size.js").Size}
* @private
*/
private renderSize_;
/**
* @type {number}
* @private
*/
private gutter_;
/**
* @type {number}
*/
bandCount: number;
/**
* @type {import("../webgl/Helper.js").default}
* @private
*/
private helper_;
/**
* @type {WebGLArrayBuffer}
*/
coords: WebGLArrayBuffer;
/**
* @param {TileType} tile Tile.
*/
setTile(tile: TileType): void;
loaded: boolean | undefined;
uploadTile_(): void;
/**
* Get data for a pixel. If the tile is not loaded, null is returned.
* @param {number} renderCol The column index (in rendered tile space).
* @param {number} renderRow The row index (in rendered tile space).
* @return {import("../DataTile.js").Data|null} The data.
*/
getPixelData(renderCol: number, renderRow: number): import("../DataTile.js").Data | null;
}
import ImageTile from "../ImageTile.js";
import ReprojTile from "../reproj/Tile.js";
import EventTarget from "../events/Target.js";
import WebGLArrayBuffer from "./Buffer.js";
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