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/**
* Names of attributes made available to the vertex shader.
* Please note: changing these *will* break custom shaders!
*/
export type Attributes = string;
export namespace Attributes {
const POSITION: string;
}
export default PolygonBatchRenderer;
declare class PolygonBatchRenderer extends AbstractBatchRenderer {
attributes: {
name: string;
size: number;
type: number;
}[];
/**
* Render instructions for polygons are structured like so:
* [ customAttr0, ..., customAttrN, numberOfRings, numberOfVerticesInRing0, ..., numberOfVerticesInRingN, x0, y0, ..., xN, yN, numberOfRings,... ]
* @param {import("./MixedGeometryBatch.js").PolygonGeometryBatch} batch Polygon geometry batch
* @override
*/
override generateRenderInstructions(batch: import("./MixedGeometryBatch.js").PolygonGeometryBatch): void;
}
import AbstractBatchRenderer from "./BatchRenderer.js";
//# sourceMappingURL=PolygonBatchRenderer.d.ts.map