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/**
* Names of attributes made available to the vertex shader.
* Please note: changing these *will* break custom shaders!
*/
export type Attributes = string;
export namespace Attributes {
const SEGMENT_START: string;
const SEGMENT_END: string;
const PARAMETERS: string;
}
export default LineStringBatchRenderer;
declare class LineStringBatchRenderer extends AbstractBatchRenderer {
attributes: {
name: string;
size: number;
type: number;
}[];
/**
* Render instructions for lines are structured like so:
* [ customAttr0, ... , customAttrN, numberOfVertices0, x0, y0, ... , xN, yN, numberOfVertices1, ... ]
* @param {import("./MixedGeometryBatch.js").LineStringGeometryBatch} batch Linestring geometry batch
* @override
*/
override generateRenderInstructions(batch: import("./MixedGeometryBatch.js").LineStringGeometryBatch): void;
}
import AbstractBatchRenderer from "./BatchRenderer.js";
//# sourceMappingURL=LineStringBatchRenderer.d.ts.map