/** * Names of attributes made available to the vertex shader. * Please note: changing these *will* break custom shaders! */ export type Attributes = string; export namespace Attributes { const POSITION: string; } export default PolygonBatchRenderer; declare class PolygonBatchRenderer extends AbstractBatchRenderer { attributes: { name: string; size: number; type: number; }[]; /** * Render instructions for polygons are structured like so: * [ customAttr0, ..., customAttrN, numberOfRings, numberOfVerticesInRing0, ..., numberOfVerticesInRingN, x0, y0, ..., xN, yN, numberOfRings,... ] * @param {import("./MixedGeometryBatch.js").PolygonGeometryBatch} batch Polygon geometry batch * @override */ override generateRenderInstructions(batch: import("./MixedGeometryBatch.js").PolygonGeometryBatch): void; } import AbstractBatchRenderer from "./BatchRenderer.js"; //# sourceMappingURL=PolygonBatchRenderer.d.ts.map