export default TileTexture; export type TileType = import("../DataTile.js").default | ImageTile | ReprojTile; export type Options = { /** * The tile. */ tile: TileType; /** * Tile grid. */ grid: import("../tilegrid/TileGrid.js").default; /** * WebGL helper. */ helper: import("../webgl/Helper.js").default; /** * The size in pixels of the gutter around image tiles to ignore. */ gutter?: number | undefined; }; /** * @typedef {import("../DataTile.js").default|ImageTile|ReprojTile} TileType */ /** * @typedef {Object} Options * @property {TileType} tile The tile. * @property {import("../tilegrid/TileGrid.js").default} grid Tile grid. * @property {import("../webgl/Helper.js").default} helper WebGL helper. * @property {number} [gutter=0] The size in pixels of the gutter around image tiles to ignore. */ declare class TileTexture extends EventTarget { /** * @param {Options} options The tile texture options. */ constructor(options: Options); /** * @type {TileType} */ tile: TileType; /** * @type {Array} */ textures: Array; handleTileChange_(): void; /** * @type {import("../size.js").Size} * @private */ private renderSize_; /** * @type {number} * @private */ private gutter_; /** * @type {number} */ bandCount: number; /** * @type {import("../webgl/Helper.js").default} * @private */ private helper_; /** * @type {WebGLArrayBuffer} */ coords: WebGLArrayBuffer; /** * @param {TileType} tile Tile. */ setTile(tile: TileType): void; loaded: boolean | undefined; uploadTile_(): void; /** * Get data for a pixel. If the tile is not loaded, null is returned. * @param {number} renderCol The column index (in rendered tile space). * @param {number} renderRow The row index (in rendered tile space). * @return {import("../DataTile.js").Data|null} The data. */ getPixelData(renderCol: number, renderRow: number): import("../DataTile.js").Data | null; } import ImageTile from "../ImageTile.js"; import ReprojTile from "../reproj/Tile.js"; import EventTarget from "../events/Target.js"; import WebGLArrayBuffer from "./Buffer.js"; //# sourceMappingURL=TileTexture.d.ts.map