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export default CanvasVectorTileLayerRenderer;
/**
* @classdesc
* Canvas renderer for vector tile layers.
* @api
* @extends {CanvasTileLayerRenderer<import("../../layer/VectorTile.js").default>}
*/
declare class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer<import("../../layer/VectorTile.js").default> {
/**
* @param {import("../../layer/VectorTile.js").default} layer VectorTile layer.
*/
constructor(layer: import("../../layer/VectorTile.js").default);
/** @private */
private boundHandleStyleImageChange_;
/**
* @private
* @type {number}
*/
private renderedLayerRevision_;
/**
* @private
* @type {import("../../transform").Transform}
*/
private renderedPixelToCoordinateTransform_;
/**
* @private
* @type {number}
*/
private renderedRotation_;
/**
* @private
* @type {import("../../transform.js").Transform}
*/
private tmpTransform_;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection").default} projection Projection.
* @return {boolean|undefined} Tile needs to be rendered.
*/
prepareTile(tile: import("../../VectorRenderTile.js").default, pixelRatio: number, projection: import("../../proj/Projection").default): boolean | undefined;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} Tile is drawable.
*/
isDrawableTile(tile: import("../../VectorRenderTile.js").default): boolean;
/**
* @inheritDoc
*/
getTileImage(tile: any): any;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
* @param {import("../../proj/Projection.js").default} projection Projection.
* @private
*/
private updateExecutorGroup_;
/**
* Handle changes in image style state.
* @param {import("../../events/Event.js").default} event Image style change event.
* @private
*/
private handleStyleImageChange_;
/**
* Render declutter items for this layer
* @param {import("../../Map.js").FrameState} frameState Frame state.
*/
renderDeclutter(frameState: import("../../Map.js").FrameState): void;
getTileRenderTransform(tile: any, frameState: any): number[];
ready: any;
/**
* @param {import("../../Feature.js").FeatureLike} feature Feature.
* @param {number} squaredTolerance Squared tolerance.
* @param {import("../../style/Style.js").default|Array<import("../../style/Style.js").default>} styles The style or array of styles.
* @param {import("../../render/canvas/BuilderGroup.js").default} builderGroup Replay group.
* @param {import("../../render/canvas/BuilderGroup.js").default} [declutterBuilderGroup] Builder group for decluttering.
* @return {boolean} `true` if an image is loading.
*/
renderFeature(feature: import("../../Feature.js").FeatureLike, squaredTolerance: number, styles: import("../../style/Style.js").default | Array<import("../../style/Style.js").default>, builderGroup: import("../../render/canvas/BuilderGroup.js").default, declutterBuilderGroup?: CanvasBuilderGroup | undefined): boolean;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @return {boolean} A new tile image was rendered.
* @private
*/
private tileImageNeedsRender_;
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {import("../../Map").FrameState} frameState Frame state.
* @private
*/
private renderTileImage_;
}
import CanvasTileLayerRenderer from "./TileLayer.js";
import CanvasBuilderGroup from "../../render/canvas/BuilderGroup.js";
//# sourceMappingURL=VectorTileLayer.d.ts.map